FIVEM DEVELOPMENT HUB
Scripts, interiors, clothing, props. One system.
Built to be the place developers open first when they need to plan a script, organize an MLO, manage wardrobe drops, or keep prop work moving. No generic dashboard feel. Just a serious workflow tool.
5
project lanes
4
production tasks
4
asset records
Core lanes
01
Scripts
Track logic changes, server integrations, permissions, inventories, police systems, jobs, UI, and debugging notes.
02
MLOs
Organize interiors, target locations, shell layouts, routing buckets, props, collision fixes, and review steps.
03
Clothing
Keep outfit sets, texture variants, drawable IDs, fit checks, and release batches together.
04
Props
Store prop pack notes, placement references, texture passes, export checklists, and deployment details.
Current project spaces
01
Police evidence system
Inventory, locking, logging, and evidence handling for the server.
script
02
Downtown arcade interior
Interior pass, prop placement, collision, and target zones.
mlo
03
Spective Clothing Creator
In game editing of clothing textures
clothing
04
Winter clothing pack
Male and female clothing variants for the next seasonal drop.
clothing
Asset vault
01
Evidence locker script
Core evidence management for the police workflow.
script
02
Downtown arcade shell
Interior shell with target points and prop layout.
mlo
03
Seasonal winter outfit set
Cold-weather clothing bundle with matching variants.
clothing
04
Construction prop kit
Traffic cones, barriers, and site dressing pieces.
prop
Why this helps
01
It gives every kind of work a lane, so a script fix does not sit next to a clothing drop like they are the same kind of task.
02
It keeps release notes, tasks, project plans, and asset records in one database-backed place instead of scattered notes and DMs.
03
It makes the website something a FiveM team can use every day to keep development organized, visible, and less stressful.